about
TJ is a Senior Environment Artist with expertise in organics and biome development for video games. His work can be seen in the award-winning Ghost of Tsushima, Halo Infinite, and Concord. When he is not cyber gardening, you can find him exploring the Pacific Northwest with his wife or waste deep in a river fly fishing for steelhead.
skills
Unreal Engine 5
3ds Max and Maya
ZBrush
Substance Designer and Painter
Speedtree
Marvelous Designer
Agisoft Photoscan
Marmoset Toolbag 4
education
Minneapolis College of Art and Design - B.F.A., Drawing and Painting
Futurepoly - Game Industry Art Fundamentals and Training
Skagit Valley College - A.T.A. Multimedia and Interactive Technology